Microsoft Shows Games at Halloween Bash, UPI International, October 30, 1995.
PC Data, 2000.
GT Masters Software Universe with New-Fangled Sales Smarts, Crain’s New York Business, July 1,1996, News, p. 4.
The Egos at Id, Wired, August 1996, pp. 122–127.
История этого турнира изначально была описана в другой форме в моей статье Blood Sport, Spin, June 1997, pp. 104–107.
Quake: Bloody Amazing, USA Today, June 27, 1996, p. 5D.
10 on the Richter Scale: id Software Quake Action Game Software Review, Computer Gaming World, October 1996, p. 174.
Multimedia: The Best and Worst of 1996, Entertainment Weekly, December 27, 1996.
Spin, June 1997, p. 106.
E-mail interview with Chris Spencer on January 8, 1997, posted on onenet.quake newsgroup.
Cyber Elite: Inside the Top Fifty Time Digital Cyber Elite, Time Digital, October 5, 1998, http://www.time.com/time/digital/cyberelite/36.html.
Game Designers Take Penthouse; Programmers of DOOM Create Culture Clash at Texas Commerce Tower, Dallas Business Journal, July 25, 1997, p. 1.
Time Digital, October 5, 1998.
Cool Companies, Fortune, July 7, 1997, p. 84.
Connected: There Is Another Way to Achieve the Sort of Financial Security That Brings the Freedom to Throw TVs out of Hotel Windows and Drive Rolls-Royces into Swimming Pools, Daily Telegraph, April 29, 1997, p. 15.
Braindrain at id: Mood Dark and Gloomy, Wired News, January 18, 1997, http://www.wired.com/news/culture/0,1284,1539,00.html.
It’s going to happen: Merchant of DOOM Is Reborn as the Ion Man, The Times, April 16, 1997, features section.
Ibid.
Connected, p. 15.
Beyond DOOM and Quake: Everything That Game Designer John Romero Touches Turns to Gore. And to Gold», Time, June 23, 1997, p. 56.
Dear Romero! PlanetQuake, June 9, 1999, http://www.planetquake.com/features/mynx/dearromero.shtm.
Intergraph, id Software, Rendition, and ClanRing to Sponsor QUAKE Tournament, Business Wire, March 7, 1997.
Greetings from America’s Secret Capitols, Time, July 13, 1998, www.time.com/time/magazine/archives.
Legions of DOOM, Wired, March 1998, p. 157.
Why the New Hollywood Is in Texas, Boston Globe, November 23, 1997, p. N5.
Gamemakers Feeding Growing Appetite for Fun, USA Today, June 19, 1997, p. 4D.
Ibid.
Knee Deep in a Dream: The Story of Daikatana, GameSpot, May 2000, http://www.gamespot.com/features/btg-daikatana/index.html.
John Romero – Artiste, Penny Arcade, November 25, 1998, http://www.penny-arcade.com/view.php3?date=1998-11-25.
John Romero Killed at Age 30, AdrenalineVault, August 28, 1998, www.avault.com.
Stormy Weather, Dallas Observer, January 14–28, 1999, p. 45.
Я лично играл в модификации Эрика Харриса.
Текст включал в себя клиентское приложение Эрика Харриса. Модификации были опубликованы онлайн.
The Columbine Tapes, Time, December 20, 1999, pp. 40–51.
DOOM in the School, Blue’s News, April 21, 1999, www.bluesnews.com archives.
DOOM Level a Dry Run, Rabbi Suggests, Denver Post, May 4, 1999, p. A10.
Social Outcasts Built Fantasy World of Violence, Washington Post News Service, April 22, 1999.
Sow Cultural Violence and Reap Death, Newsday, April 22, 1999, p. A57.
Who’s to Blame? 60 Minutes, April 25, 1999.
Cited in Clinton Sees Violent Influence in Three Video Games, Los Angeles Times, April 25, 1999, p. A12.
The Trouble with Looking for Signs of Trouble, New York Times, April 25, 1999, Week in Review, p. 1.
Dress Rehearsal for Death, Daily Record, April 23, 1999, p. 8.
Disneyland Disarms Some Video Games, Los Angeles Times, May 14, 1999, p. 1A.
Statement of Senator Joseph Lieberman Calling for a White House Summit on Media Violence, April 28, 1999.
Violence Engendered by the War, Baltimore Sun, May 23, 1999, p. 3D.
Harris and Klebold, Good Morning America, May 24, 1999.
Jones, Killing Monsters, pp. 37–38.
Personality, Psychopathology, and Development Issues in Male Adolescent Video Game Use, Journal of American Academic Child Psychiatry 24, 1988, pp. 329–333, as cited in Herz, Joystick Nation, p. 184.
Cyber-Games Make Children Brighter, Sunday Times, July 22, 2001, http://www.sunday-times.co.uk.
Computer Game Helps Dyslexics, BBC News Online, August 20, 2001, http://news.bbc.co.uk/hi/english/sci/tech/newsid_1496000/1496709.stm.
Stuart Fischoff, Psychology’s Quixotic Quest for the Media-Violence Connection, American Psychological Association Convention, Boston, 1999; as cited in Jones, Killing Monsters, p. 28.
Video Games, Net Unfairly Blamed for Kids’ Violence, San Francisco Chronicle, May 5, 1999, p. B1.
A Room Full of DOOM, Time, May 24, 1999, p. 65.
The Violent World of Video Games, Insight on the News, June 28, 1999, p. 14.
Do Kids Buy Into Violence? Clinton Orders Inquiry into Marketing Practices, Gannett News Service, June 2, 1999.
A Game Boy in the Crosshairs, New York Times, May 23, 1999, sec. 6, p. 36.
PC Games, February 1999, as cited in «Knee Deep in a Dream.
Stormy Weather», Dallas Observer, January 14–28, 1999, p. 38.
Knee Deep in a Dream.
Source, Interactive Digital Software Association.
Don’t Shoot While I’m Talking, Forbes, October 18, 1999, p. 158.
Эта и другие сцены, описывающие Ion Storm, взяты из моих статей Hearts of Darkness и How Do Game Developers Hack It? Salon, March 7, 2000, http://www.salon.com/tech/feature/2000/03/07/romero/index.html и http://www.salon.com/tech/feature/2000/03/08/ion_two/index.html.
Interview with Anna Kang, Domain of Games, November 9, 2000, http://www.domainofgames.com/?display=interviews&id=annakang&page=index.html.
NPD Group, 2002.
Sworded Affair, Entertainment Weekly, June 13, 2000, статья доступна на www.ew.com.
Daikatana Review, PC Gamer, August 9, 2000, доступно на http://www.pcgamer.com/reviews/archives/review_2000-08-09am.html.
Yep It Stinks, Computer Gaming World, November 2000, доступно на http://www.zdnet.com/products/stories/reviews/0,4161,2667023,00.html.
Datamonitor, 2002.
Interview with John Carmack, Slashdot, October 15, 1999, www.slashdot.org.
NPD Group, 2002. Эти цифры отражают продажи видеоигр, консолей для видеоигр и ПО для PC.
Согласно данным Американской ассоциации кинокомпаний, кассовые сборы кинотеатров в 2001 году в Америке составили 8,4 миллиарда долларов, а Американская ассоциация звукозаписывающих компаний зафиксировала число проданных музыкальных дисков на сумму 13,7 миллиарда долларов в том же, 2001, году.